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Costume Design

For many years I specialised on replicating existing designs and translating characters from video games and cartoons into physical wearable products. However in the past few years I have been working on designing and making my own original costumes.

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World building is vital when designing individual characters and is something I am always excited about when working on a design project. I love to think about different ways that costume can be used in performance and of ways that they could be developed into a physical product.

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My final year degree project inspired by Season 2 of the popular D&D podcast, 'Critical Role'.

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My designs currently consist of Mollymauk Tealeaf and Jester Lavorre, but I am currently expanding this project in my free time to include the remainder of the Mighty Nein.

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A collaboration with with Hair, Makeup & Prosthetics and 3DFX students, we took the 1930's film "The Island of Lost Souls" and re-imagined it as a feature film in 2020.

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Here I have my designs for three characters within the universe we developed which made sure to focus on incorporating the specialist skills from my team.

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An 18th Century Menswear project, I designed three characters from the book "My Life in the Bush of Ghosts" with the intent to physically create a coat and breeches for one of them on a model of our choice.

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A collaboration with Hair, Makeup & Prosthetics and 3DFX students, we took the the Opera "Orpheus in the Underworld" and designed costumes to appear on stage for theatre.

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This is my design for one of the characters we created.

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A design project where I researched into ancient Noh theatre- specifically the play "Ikuta" and developed it in ways to modernise it for a contemporary audience.

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I personally re-imagined it into an Interactive Theatre space combined with cabaret and burlesque themes

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